![]() NullReferenceException: Object reference not set to an instance of an object Picking the Unicode or any other static set font spams two errors: Picking the Dynamic font works but is blurry. I can only pick my Unicode or my Dynamic-imported font file. However, the Label > Text > Font field only takes pure font assets like. So, I'm constrained to picking the text on each Label element or using a style. Unity.UI.Builder.BuilderInspectorStyleFields/c_Displa圜lass28_0:b_11 (`1) (at /home/bokken/buildslave/unity/build/External/MirroredPackageSources/.builder/Editor/Builder/Inspector/BuilderInspectorStyleFields.cs:192) Unity.UI.Builder.BuilderInspectorStyleFields:OnFieldValueChangeFont (`1,string) (at /home/bokken/buildslave/unity/build/External/MirroredPackageSources/.builder/Editor/Builder/Inspector/BuilderInspectorStyleFields.cs:1773) Trying to set it to None or pressing Delete does nothing and shows this log: (You can get the font for free at if you want to test by the way, if you need to test rasterization but any pixel art font will do)Īnd on top of that, none of this seems to matter because in the UI Builder, it is not possible to clear the Text font field to use the default provided by Panel Text Settings. So the font file is not corrupted (I tried, it does the same with other fonts), the generator itself, with the shortcut command, is asking me to make a dynamic font. And actually, the Include Font Data setting is only present for Dynamic fonts. _CreationMenu:CreateFontAsset () (at the font asset import setting Character from Unicode to Dynamic (with Include Font Data) makes Font Asset generation work with both techniques. Make sure "Include Font Data" is enabled in the Font Import Settings. If instead I try the shortcut for quick creation of right-click Create > Text > Font Asset, I get: UnityEngine.GUIUtility: ProcessEvent (int,intptr,bool&) (at /home/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189) This typically results from the use of an incompatible or corrupted font file. ![]() So I tried to create a new non-TMP Font Asset from BitPotionExt.ttf, but clicking on Generate Font Atlas gave an error:įont Asset Creator - Error Code has occurred trying to load the font file. Display fonts, on the other hand, are predominantly designed to look stylish and original in titles, adding personality and punch, with slightly reduced legibility which would make them less ideal for use in body text.Ah, sorry, actually only when creating the Custom UITK Text Settings (Panel Text Settings) I was constrained to selecting the dynamic non-TMP font asset for the default font field (see first screenshot).Text fonts are typically clean, have wider spacing, and are less chunky than display fonts, meaning they work better in small sizes. Text fonts are designed for use in the main text of a website or app, and need to be highly-legible, even at small sizes.You may well read that a certain Google Font is aimed to be used for display or for text, but what’s the difference between the two categories? Types of sans-serif font include grotesque, neo-grotesque, geometric and humanist. Helvetica is probably the most famous of the sans-serif fonts. In contrast to Serif fonts, sans-serif fonts are sometimes called ‘gothic’. These fonts typically appear more minimalist and modern, and they’re based on late 19th and early 20th century signage and advertising typefaces. Sans-serif fonts are, unsurprisingly, fonts which don’t use serifs.Types of serif include: old-style, transitional, modern and slab. Garamond and Times New Roman are two classic serif fonts. Serif typefaces are sometimes called ‘roman’ because of this. Serifs have their origin in Roman stone carving, and are believed to be linked to the way that words were painted onto stone before they were carved. ![]() Serif fonts are so called because their letters feature serifs, small lines or strokes attached to the end of the main part of the letter.The biggest divide in the fonts world is between serif fonts and sans-serif fonts. ![]() Here’s a run-down of the most important terms you might find when researching fonts, and what they mean. All technical fields have their share of jargon and typography, to put it lightly, is no different.
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